Beta - November 2023

We did our first open beta on november of 2023 and collected some great feedback from the players.

We had a few premises that we wanted to test out, and also got some suggestions that we never thought of.


Bomb Timer Feedback

Before Playtesting

To convey the urgency of the bomb ticking, we made it pulsate and accelerate as the time went on.

Player feedback

The players were too busy with the gameplay to pay attention to the speed of the pulsing animation.

Solution

We included a wick in the UI to show how much time has passed.

 

Honking as Taunt

Before Playtesting

We didn't even discussed the feature of the player being able to honk.

Player Feedback

They were appalled by not being able to honk at their opponents as a form of expression.

Solution

We implemented a honking feature.


Hazard - Necromancer Stage

Before Playtesting

The giant ball would stun the player and just keep rolling on it's predetermined path.

Player Feedback

The hazard didn't mattered much. Since the ball wasn't destroyed on contact, it would just get in the way of all the players.

Solution

Once the giant ball hits one car, it gets destroyed. That way the player that wasn't hit has a real advantage to catch up to the other player. We also added a timer to respawn the Hazard.


Camping - Necromancer Stage

Before Playtesting

We didn't think of players camping on any specific position.

Player Feedback

The player could just stay at the high ground of the level, like a eagle on a nest.

Solution

Now when the Hazard spawns on the high ground, it throws the player away.


Enviromental Fog - Necromancer Stage

Before Playtesting

We have a fog on the lower level of the arena to convey the halloween mood.

Player Feedback

The fog was too thick and it kinda looked like water.

Solution

We made the fog more transparent.


Stage Selection - UX/UI

Before Playtesting

The player needs to hold the button for a second to select the stage.

Player Feedback

Some players were confused by the delay and thought it was a bug.

Solution

We made the feedback more clear with a outline around the button that fills up to confirm the action.


📘
Download the full report on the link below
bombatidaFeedback.pdf
2.1 MB


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